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Distributed C++ builds...yes please!
What do you like best about the product?
Purely speed! Incredibuild allows you to build large projects in a fraction of the time by distributing the build over other servers/workstations (just like a rendering farm). The speed gains are dependent on your available hardware, however, you can cut your build time by up to 90%. Installation is a sinch and handled directly through the Visual Studio installer - the two work together seamlessly.
What do you dislike about the product?
The only downside is the licensing model, which can be a little confusing. You used to be able to use a free dev license, however, this has been changed to a trial license which is a shame - but at least you can still try it before taking the leap!
What problems is the product solving and how is that benefiting you?
Problem: Developer's time taken waiting around, holding building projects until the evening, machines out of action while building.
Solution: Incredibuild!
It's amazing how much time gets eaten up by build or re-builds. Incredibuild helps you by clawing back that time.
Solution: Incredibuild!
It's amazing how much time gets eaten up by build or re-builds. Incredibuild helps you by clawing back that time.
Recommendations to others considering the product:
If you are looking to distribute building within a Windows environment then Incredibuild is a one-stop solution that just works, with the free trial it's not to be overlooked. However, if you are working on Unix/Linux then there are other opensource options to consider like distcc and fastbuild.
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