AWS for Games Blog
Category: Amazon GameLift
Adding persistent game saves to Amazon GameLift Streams
Amazon GameLift Streams now supports using a dedicated AWS Identity and Access Management (IAM) role that can grant your streaming game sessions access to AWS resources in your account. In this blog post, we show you how to use that role with a lightweight launcher script to persist game saves from your player’s streaming sessions to Amazon Simple Storage Service (Amazon S3) without needing to make any changes to your game code.
Building a mobile streaming experience with Amazon GameLift Streams
In this post, we show you the key considerations for building a dedicated mobile frontend that solves these challenges while reusing the existing backend infrastructure and AWS Cloud Development Kit (AWS CDK) deployment pattern of Part 1.
Free Network Bandwidth for Amazon GameLift Servers is Here! (Yes, Really!)
Learn how network bandwidth is now included at no additional charge for all Amazon GameLift Servers instances, generation 6 or newer (c6, m6, c7, m7 etc. instance families).
Rapid game server iteration on Amazon GameLift Servers
In this blog post, I present a new solution that you can use to iterate quickly on new game server versions and host multiple different versions on a single Amazon GameLift Servers fleet.
Creating new opportunities for gameplay with Amazon GameLift Streams
Learn how Amazon GameLift Streams opens opportunities for developers to create new gameplay options, revenue opportunities, and enhanced engagement.
Introducing enhanced capacity auto scaling for Amazon GameLift Streams
Quality game streaming requires instant responsiveness. Players expect to click and play, without waiting for infrastructure to provision or for long loading times to complete. Today, we’re excited to announce enhanced auto scaling capabilities for Amazon GameLift Streams that deliver both faster stream availability and intelligent cost optimization through an elastic, demand-based scaling system. Amazon […]
Game on: AWS takes over City View at METREON for GDC 2026
Amazon Web Services (AWS) is taking over the iconic City View at METREON for this year’s Game Developers Conference (GDC) Festival of Gaming for exclusive events, demos, and gameplay experiences. As the annual conference celebrates its 40th year in San Francisco, CA, AWS will dive deep into the technologies and trends transforming the future of […]
Introducing Amazon Gamelift Servers DDOS Protection
As games grow in popularity, they also become attractive targets for malicious actors seeking to disrupt gameplay through Distributed Denial of Service (DDoS) attacks. An attack occurring during the initial launch of a game, during a visible esports tournament, or while a notable influencer/streamer is playing can have a significant impact on a game’s success […]
Creating interactive gaming experiences with Amazon GameLift Streams and Amazon Interactive Video Service
Modern game development demands operational sophistication that extends well beyond the creative process. As studios navigate the journey from concept to launch, a few challenges consistently emerge when getting outside perspectives on the game. Quality assurance at scale remains a persistent bottleneck, with traditional playtesting workflows involving downloading builds, coordinating sessions, and manually reviewing recorded […]
Build interactive experiences with data channels in Amazon GameLift Streams
When streaming games on Amazon GameLift Streams, players expect a seamless experience. Even though the web client and streamed application are separate entities, the user experience should feel as if everything is native. While game inputs (such as keyboard and mouse controls) are automatically handled, the separation between the streamed application and the native browser […]









