AWS for Games Blog

Category: Games

Choosing the right AWS storage backend for Perforce P4 in game development

Choosing the right AWS storage backend for Perforce P4 in game development

In this post, we compare four AWS storage options for P4 depot volumes: Amazon Elastic Block Store (Amazon EBS), Amazon FSx for NetApp ONTAP, Amazon Elastic File System (Amazon EFS), and Amazon Simple Storage Service (Amazon S3) archive depots. We evaluate each against real-world game development workloads and provide a decision framework to help you choose.

AAA games on a $35 stick: How Luna removes the hardware barrier with AWS

AAA games on a $35 stick: How Luna removes the hardware barrier with AWS

Over 230 million Americans identify as gamers. Yet most will never buy a $500 console or a $1,500 PC, not because they don’t want to play, but because the cost of entry keeps climbing: hundreds (sometimes thousands) in hardware, hundreds of gigabytes in downloads, and frustrating maintenance just to keep things running.

How Amazon GameLift Streams is boosting game discoverability on Twitch

How Amazon GameLift Streams is boosting game discoverability on Twitch

For developers and publishers, the gap is even wider. Building a great game is only half the battle; without a way for players to experience it firsthand, building a player base relies on secondhand impressions. While trailers generate hype and reviews build credibility, neither can replicate the engagement of letting players experience the game for themselves.

Adding persistent game saves to Amazon GameLift Streams

Adding persistent game saves to Amazon GameLift Streams

Amazon GameLift Streams now supports using a dedicated AWS Identity and Access Management (IAM) role that can grant your streaming game sessions access to AWS resources in your account. In this blog post, we show you how to use that role with a lightweight launcher script to persist game saves from your player’s streaming sessions to Amazon Simple Storage Service (Amazon S3) without needing to make any changes to your game code.

How Agentic AI Is Transforming Game Infrastructure Management

How Agentic AI Is Transforming Game Infrastructure Management

Learn how for one games studio, their operations team spend 60% of their time context-switching between AWS Console interfaces and troubleshooting capacity issues during launch events. During one major content release, manual scaling decisions led to a 2-hour queue time spike that resulted in 12% player churn.

Game integrity and cheat detection using AWS Game Analytics Pipeline, Amazon Quick, and Kiro agentic IDE

Game integrity and cheat detection using AWS Game Analytics Pipeline, Amazon Quick, and Kiro agentic IDE

Cheating in online games erodes player trust, damages competitive integrity, and can drive players away. Game studios need a scalable analytics pipeline to detect anomalous player behavior. In this post, we show how to build a game integrity proof of concept (POC) using the Guidance for Game Analytics Pipeline on AWS, Amazon Athena, and Amazon […]