AWS for Games Blog
Category: AWS Cloud Development Kit
Building an AI game testing agent with Amazon Bedrock
In this post, we walk through how we built an autonomous QA agent on Amazon Bedrock that connects to a running Unity game and executes test scenarios without human intervention. We cover connecting to a game’s internal object hierarchy, a perception and reasoning loop inspired by recent research on autonomous testing agents, and game-agnostic tools that extend as complexity increases. The approach was validated against a turn-based mobile strategy game built in Unity.
Implementing a Build Pipeline for Unity Mobile Apps
The use of game engines to generate interactive content is a common choice for people these days. Unity, which is one of the popular game engines, is widely used for mobile applications that run on smartphones. It is also used for console and PC games, as well as in the metaverse, such as reality shows […]
Managing your game studio on AWS part three
Game studios need scalable and efficient management processes to evolve their operations. In our previous posts, we discussed the importance of AWS Control Tower, resource tagging, cost allocation and more. In part 3, we discuss managing Infrastructure as Code and how your studio can use it to create your game’s infrastructure. We will walk through […]


