AWS for Games Blog
Category: Management Tools
Migrating from Kubernetes and Agones to Amazon GameLift Servers
In this post, we discuss some of the differences between the two hosting options and cover how to migrate from an Agones-based implementation to Amazon GameLift Servers.
Game integrity and cheat detection using AWS Game Analytics Pipeline, Amazon Quick, and Kiro agentic IDE
Cheating in online games erodes player trust, damages competitive integrity, and can drive players away. Game studios need a scalable analytics pipeline to detect anomalous player behavior. In this post, we show how to build a game integrity proof of concept (POC) using the Guidance for Game Analytics Pipeline on AWS, Amazon Athena, and Amazon […]
Introducing enhanced capacity auto scaling for Amazon GameLift Streams
Quality game streaming requires instant responsiveness. Players expect to click and play, without waiting for infrastructure to provision or for long loading times to complete. Today, we’re excited to announce enhanced auto scaling capabilities for Amazon GameLift Streams that deliver both faster stream availability and intelligent cost optimization through an elastic, demand-based scaling system. Amazon […]
Monitoring server health with Amazon GameLift Servers
Running a successful multiplayer game means constantly balancing performance, scale, and player experience. As your player base grows, new challenges emerge. The causes could be any one of a variety of different problems. Perhaps it’s something in your server code. There could be a memory leak, inefficient logic, or a bug that only surfaces under […]
Building gaming MLOps pipelines with Amazon Bedrock Agents
In today’s competitive gaming landscape, machine learning (ML) has become essential for delivering personalized experiences, optimizing game mechanics, and driving business outcomes. However, traditional approaches to building and deploying ML systems often require extensive DevOps expertise, manual pipeline configuration, and complex infrastructure management that can slow down innovation and time-to-market. Game studios need agile, automated […]
Fine-tuning player latency with Amazon GameLift Servers
If you’ve launched an online multi-player game, you’re aware that few things are as frustrating (and perhaps inevitable) as forum complaints about latency. It can often be challenging to separate issues which you can influence (proximity of servers or code optimization) from problems outside of your control (under-sized hardware or network issues on the player […]
Development phase steps for successful launches on Amazon GameLift Servers
You’re developing a multiplayer game, but aren’t certain about how to efficiently host, scale, and monitor the game server fleet globally. You’re also thinking about how to place sessions efficiently around the world for the best player experience. Building the required infrastructure from scratch can be overwhelming. We recommend Amazon GameLift Servers, a fully managed […]
Building geolocation verification for iGaming and sports betting on AWS
Geolocation verification in sports betting and iGaming serves two primary purposes: compliance and fraud prevention. Online sports betting and iGaming operators may need to ensure that only players from certain regions of the world are able to view content due to in-market licensing restrictions. Or gaming regulations may require that access is restricted to persons […]
Streaming Windows Games using Proton 9 on Amazon GameLift Streams
Players expect instant, click-to-play experiences across any device, and Amazon GameLift Streams helps customers build these experiences for games and streaming application use cases. While playing video games traditionally relies on the Windows operating system, Amazon GameLift Streams can run Windows-based games, or applications, on a Windows or Proton runtime. Proton is a compatibility layer […]
Revolutionizing games with small language model AI companions
In-game generative AI is enabling new player experiences. However, implementing AI-driven features in games can be challenging due to latency and device computing power. We’ll explore one innovative solution: leveraging players’ mobile devices to run small language models (SLM) as companion applications. Instead of integrating SLM features directly into resource-constrained game environments, consider developing a […]









