AWS for Games Blog
Category: Amazon Lumberyard
Major updates come to Script Canvas with Lumberyard Beta 1.14 – Available Now
Our push to improve and optimize new systems in Lumberyard continues today with the release of Lumberyard Beta 1.14. Fans of visual scripting, this release is especially for you… Download Lumberyard Beta 1.14 here With over 200 updates in this release, we’re excited to roll out improvements and features that continue to help customers build […]
Behind the scenes with Axis Animation
We call Amazon Lumberyard a game engine, but in fact, its real-time rendering technology also opens it up to other creative projects beyond game development. Take animation, for example. Lumberyard has the tools you need to generate film-quality animations, with the ability to tweak details like lighting, cameras, and layout in the editor all in […]
Lumberyard Beta 1.13 is here
Where the last two Lumberyard releases were all about introducing new foundational systems (such as EMotion FX and Script Canvas), our next two releases will focus on optimizing those systems and making the engine easier to use overall. Today, we’re excited to roll out the first of these releases with Lumberyard Beta 1.13. Download Lumberyard […]
A New Year, A New Engine
It’s an old philosophical question. If you were to replace a ship piece by piece over the course of a year, is it still the same ship? What about a game engine? We believe 2018 will mark a new beginning for Lumberyard. With our overhaul of legacy tech near complete (10 out of 12 major […]
Give your game a voice (or a thousand voices) with the Text to Speech Gem
Imagine you’re designing a story-rich game. Over sixty thousand lines of dialogue. Hundreds of characters—all with distinctive voices, quirks, maybe even different languages. You’re soon faced with a choice. Hire a cast of voice actors to enact the story, creating an immersive experience for your players (though at considerable cost), or use on-screen text—saving you […]
Goodbye to Flow Graph and CryAnimation. Hello to Brand New Visual Scripting and Animation Tools.
Lumberyard is not the same engine it was yesterday. If you’ve been away for a while, now’s a great time to take another look. Check out our new visual scripting and animation tools. Download Lumberyard 1.11 here. Over the course of 19 months, we’ve replaced over 60% of the original codebase, made over […]
Building a Better Engine – The Road Ahead
“So, what’s next for Lumberyard..?” We hear this question a lot—and for good reason. So we thought we’d give you a preview for the months ahead and share some features that have us all really excited here at Lumberyard. Simply put, our focus for the next few releases is to make Lumberyard easier, more powerful, […]
Starter Game gets a massive update, adds over 950 features and improvements
Ask any creative. Getting started is often the hardest part when it comes to making something new. That’s why we created Starter Game—a free game sample with over 500 unique assets to help you quickly prototype ideas and learn how Lumberyard works. Got an awesome game concept in mind? Starter Game will help you hit […]
Now Available – Lumberyard on GitHub
Today, we’re excited to announce that Lumberyard source is now available on GitHub. This has been one of the most requested features from the community, and we’re happy to finally make it a reality. You can check it out at www.github.com/aws/Lumberyard. Because making games is challenging enough. Here are two ways that GitHub makes it […]
Now Available – Lumberyard Beta 1.10
Today, we’re excited to announce the availability of Lumberyard Beta 1.10, our biggest release to date with over 546 improvements, fixes, and features. You can download it here. Since launching last February, we’ve modified, ripped, and replaced over 50% of the original codebase. Thanks to your feedback, we’ve made some great progress—but there’s still a […]