AWS News Blog
Category: Amazon GameLift
AWS Week in Review: New Service for Generative AI and Amazon EC2 Trn1n, Inf2, and CodeWhisperer now GA – April 17, 2023
I could almost title this blog post the “AWS AI/ML Week in Review.” This past week, we announced several new innovations and tools for building with generative AI on AWS. Let’s dive right into it. Last Week’s Launches Here are some launches that got my attention during the previous week: Announcing Amazon Bedrock and Amazon […]
Introducing Amazon GameLift Anywhere – Run Your Game Servers on Your Own Infrastructure
In 2016, we launched Amazon GameLift, a dedicated hosting solution that securely deploys and automatically scales fleets of session-based multiplayer game servers to meet worldwide player demand. With Amazon GameLift, you can create and upload a game server build once, replicate, and then deploy across multiple AWS Regions and AWS Local Zones to reach your […]
Amazon GameLift FleetIQ and Spot Instances – Save up to 90% On Game Server Hosting
Amazon GameLift is a scalable, cloud-based runtime environment for session-based multiplayer games. You simply upload a build of your game, tell Amazon GameLift which type of EC2 instances you’d like to host it on, and sit back while Amazon GameLift takes care of setting up sessions and maintaining a suitably-sized fleet of EC2 instances. This […]
Launch: Amazon GameLift Now Supports All C++ and C# Game Engines
Calling all Game Developers! GDC 2017 was a blast in San Francisco a couple of weeks ago, so there is no better time to be inspired and passionate about learning and building cool games. Therefore, I am excited to share that Amazon GameLift is now available for all C++ and C# game engines, including Amazon […]
Lumberyard + Amazon GameLift + Twitch for Games on AWS
Building world-class games is a very difficult, time-consuming, and expensive process. The audience is incredibly demanding. They want engaging, social play that spans a wide variety of desktop, console, and mobile platforms. Due to the long lead time inherent in the game development and distribution process, the success or failure of the game can often […]