AWS for Games Blog
Category: Database
How Gamercraft and Theodo built a highly scalable serverless gaming tech platform
Guest post authored by the Gamercraft team. Gamercraft offers a next-generation competitive gaming platform to make it easy for amateur gamers to compete in high-quality tournaments in a fair, fun, and skill-adjusted way. With its anti-cheating and advanced matchmaking algorithms, Gamercraft’s ecosystem ensures that gamers always compete against others of their rank, thus minimizing bad […]
Game Server Hosting on AWS Fargate
AWS offers various options for hosting session-based games. Whether you’d like to leverage a managed service like Amazon GameLift, build your own solution using Amazon EC2, or use a container service such as Amazon Elastic Kubernetes Service (EKS) or Amazon Elastic Container Service (ECS), AWS provides secure, resizable capacity to operate your game with low […]
Build a Production-Ready Game Backend on AWS
Your game has many different features—from leaderboards, authentication, and logic servers to matchmaking and more—and you need to choose the right technology for each one. The cloud enables you to create your own solution as you would with an on-premises solution. You can also use various management tools to migrate operational overhead to a cloud […]
Behaviour Interactive introduces cross-platform play using AWS
Behaviour Interactive is one of the largest independent game studios. Based in Montreal, Canada, it has nearly 700 employees worldwide. In 2020, its most successful IP, the award-winning Dead by Daylight, celebrated 30 million players across PC, console, and Stadia, with another 10 million on mobile. Originally launched in 2016, much of Dead by Daylight’s […]
Implement an analytics pipeline for games
Written by: Gena Gizzi, Greg Cheng, and Dominic Mills Games are generating more data than ever. So, it’s important to have access to the right data at the right time as you develop your games. This enables you to answer questions about how your games are performing and determine what changes you want to make […]
Making virtual quiz games more accessible with KwizzBit and AWS
Founded in 2016, KwizzBit is a cloud-based quiz platform, which fuses cutting-edge smartphone technology, with traditional pub quiz formats. It creates a fantastic interactive platform for 21st century quiz nights. Designed and developed by a team of tech and gamification enthusiasts, the company has ambitions to scale to more than 1 million regular players by […]
Guide to Scalable Data Storage for Games on AWS
When developing your game, the last thing you want to think about is your database. You want to focus on the fun stuff. However, how you store and retrieve game and player data can have a huge impact on your game’s performance. Online games are read-write heavy. Performance issues can make it difficult to scale […]
Metalhead Software goes all-in on AWS to see Super Mega Baseball 3 hit a home run
Co-founder Christian Zuger shares how Metalhead Software is all-in on AWS to enable its tight-knit team to dedicate more to the critically acclaimed Super Mega Baseball video game series. As an independent studio based out of Victoria, BC, Metalhead Software prides itself on being a tight-knit team with a huge passion for game development. We […]
Games and databases: Tutorials, guides, and other useful resources
Need an online database for your game? Over the last few months, we’ve written a few guides and tutorials to help you get up and running with online databases for various game development scenarios. We thought it would be useful to recap some of this content in case you’ve missed any of it. First Steps […]
New getting started project: Inventory System for Games with Amazon Aurora Serverless
Many games these days have an inventory of some sort. Whether it’s an MMORPG where your character maintains an inventory of weapons, armor and other equipment picked up while adventuring, or a casual match three where the player collects power ups and coins. Believe it or not, even in such different games, the requirements for […]