AWS for Games Blog
Category: Customer Solutions
CrazyGames upgrades platform with real-time friends system using AWS AppSync
Multiplayer games platform CrazyGames engages more than 35 million players around the world with browser-based titles such as Ludo King and Paper Delivery Boy in 24 different languages. Whether playing through a desktop or mobile device, all gamers can now enjoy an enhanced social experience with a new real-time friends system built using Amazon Web […]
How Code Wizards load tested Heroic Labs’ Nakama to two million concurrent players with AWS
Many game developers struggle to build game backend systems that can scale for large numbers of players, especially during events like game launches where there can be very high and unpredictable amounts of traffic. Nakama, a game backend service from the company Heroic Labs (an AWS partner), aims to solve this problem. The Nakama platform […]
Electronic Arts streamlines game patching with AWS
This post was co-authored by Bryan Chiu, Site Reliability Engineer, EA. Electronic Arts (EA) engages players around the globe in immersive games across PC, console, and mobile. Known for popular game franchises including EA Sports FC, Madden NFL, Battlefield, and Apex Legends, EA regularly releases new game versions to mitigate issues, make improvements, and add […]
Harmony Games Deploys a Fully Custom Game Backend Utilizing AWS Cloud Development Kit (AWS CDK)
Introduction: The importance of selecting a proper game backend Selecting a game backend solution is one of the most significant decisions that game studios face during development. The decision criteria varies depending on the type of game being released, the game launch timeline, the available engineering resources, and studio budgets. Harmony Games, a mobile game […]
How The Pokémon Company International Orchestrates Zero-Downtime Deployments for Pokémon TCG Live – Part 2
This blog is co-authored by Kylie Yamamoto, DevOps Engineer from TPCi, Sarath Kumar Kallayil Sreedharan and Jackie Jiang from AWS. Introduction Part 1 of this two-part blog series delved into the architectural design considerations that underpin Pokémon TCG Live. Part 2 will explain how zero-downtime deployment has been designed and implemented to ensure seamless gameplay. […]
How The Pokémon Company International Orchestrates Zero-Downtime Deployments for Pokémon TCG Live – Part 1
This blog is co-authored by Kylie Yamamoto, DevOps Engineer from TPCi, Sarath Kumar Kallayil Sreedharan and Jackie Jiang from AWS. Introduction Pokémon is one of the most popular and successful entertainment franchises in the world, encompassing video games, mobile apps, the Pokémon Trading Card Game (TCG), animation and movies, Play! Pokémon competitive events, and licensed […]
Azur Games migrates all game analytics data to ClickHouse Cloud on AWS
Azur Games , a mobile game publisher and developer, recently achieved over 8 billion game installs across their portfolio of hypercasual games. In the beginning of 2024, Azur Games migrated all 120 TB of their active game telemetry data to ClickHouse Cloud on Amazon Web Services (AWS), a fully managed service that allows companies to […]
Gamer Arena minimizes DevOps demands, unlocks generative AI potential with AWS
Serving more than 550,000 users globally, Gamer Arena offers a unique ecosystem for video game players to compete and earn rewards. Established in 2020, the company aims to introduce gamers to the advantages of blockchain technology in a fun and exciting way. It hosts a mobile application with more than 20 self-published games, as well […]
Omeda Studios swaps out ‘Predecessor’ backend in less than five months using Amazon GameLift and Pragma
After running the live game for 16 months, Omeda Studios migrated its backend to Pragma using Amazon GameLift, the dedicated game server management service from Amazon Web Services (AWS). The change was implemented ahead of its latest release, which made the game free-to-play across platforms.
How Singularity 6’s ‘Palia’ Conquered Cross-Regional Gaming with Amazon EKS and Karpenter
Introduction Developing an online multiplayer game capable of supporting thousands of concurrent players is an incredibly complex endeavor. For Singularity 6 (S6), creators of the hit game “Palia,” which released across platforms in 2023 and 2024—their developers needed to craft an immersive and captivating gaming experience while managing the vast resources and infrastructure required to […]