AWS for Games Blog

Category: Amazon Elastic Block Store (Amazon EBS)

Game On-Demand: Unlocking Cost-Efficient Cloud Gaming with Amazon EC2’s Pay-as-You-Go Model using Steam

Introduction In today’s gaming landscape, the concept of cloud gaming is gaining momentum, offering a compelling alternative to traditional gaming setups. With the rise of cloud computing, cloud services providers like Amazon Web Services present an opportunity to explore cost-efficient gaming solutions with pay-as-you-go pricing. In this blog post, we’ll demonstrate how Amazon Elastic Compute […]

Kinetix taps AWS to bring generative AI tools directly to players

With social interaction central to the gaming experience, demand for user-generated content (UGC) across games is exploding, from Roblox to Fortnite and beyond. Just as no two humans think, talk, or move the same way, many video game development studios and players are of the mindset that digital characters shouldn’t either. This is where emotes […]

Implementing a Build Pipeline for Unity Mobile Apps

The use of game engines to generate interactive content is a common choice for people these days. Unity, which is one of the popular game engines, is widely used for mobile applications that run on smartphones. It is also used for console and PC games, as well as in the metaverse, such as reality shows […]

Borderlands 3 Key Art

Zero performance compromise: Gearbox Entertainment goes remote with AWS and Perforce

Gearbox Entertainment, founded by Randy Pitchford, is an award-winning game development studio and publisher known for creating games for smash hit game franchises including Half-Life, Borderlands, and Brothers in Arms. The company’s creative capabilities have seen it excel not just in video games, but also in comic books, action figures, apparel, art prints, novels, non-fiction […]

Visual representation of Backtrace.io workflow

How Backtrace streamlines crash reporting with Amazon Elastic Compute Cloud and Amazon Elastic Block Store

For many developers, resolving application, server, and game errors can feel like a detective solving a crime. The process of identifying, triaging, and finding root causes is long and littered with obstacles. If players find a bug before you push a fix, it could ruin their experience, and ultimately impact the success of your game. […]

Building Perforce Helix Core on AWS (Part 1)

This is the first article of a two-part series on building Perforce Helix Core on AWS. Updated information can be found on the second part of this blog series, please start there. While version control is very important in software development, when it comes to managing version control systems, there are many developers struggling with […]