AWS for Games Blog
Category: AWS CodeCommit
Operationalize generative AI applications on AWS: Part II – Architecture Deep Dive
In our previous blog, Operationalize generative AI applications on AWS: Part I, we covered the basics of how companies are using generative AI and Large Language Model Operations (LLMOps) on AWS. We discussed use cases for game companies using generative AI, ways to customize LLM, and a high-level architecture for the LLMOps solution on AWS. […]
Managing your game studio on AWS part three
Game studios need scalable and efficient management processes to evolve their operations. In our previous posts, we discussed the importance of AWS Control Tower, resource tagging, cost allocation and more. In part 3, we discuss managing Infrastructure as Code and how your studio can use it to create your game’s infrastructure. We will walk through […]
June webinar series: Join us and learn how to get started with AWS Game Tech
Creating a game takes time. In an ideal world as a developer, you’d like to dedicate your attention to building gameplay features that entertain and engage players, not sink cycles on your game’s infrastructure. In reality, the decisions you make behind the scenes greatly impact your ability to provide a great player experience. But […]